Helping to Improve User Experiences through Design
I have been working on product design, user experience, human factors and human-computer interaction for over 40 years – across a remarkably wide range of domains incorporating hardware, software and, most often, experiences requiring hardware and software to play really well together.
In the mid-1990’s I led a team that produced results pointing to the need for the concept of user experience and we were working with Don Norman and others at Apple on this and related ideas. Don coined the term ‘User Experience’ around this time, though it took me longer to embrace it as a concept for design.
At IDEO I was part of the human factors leadership that articulated the idea of contextual, empathic research with the goal of identifying users’ implicit and latent needs. Of course this is now normal practice, but it is often not done very effectively.
Ever since those IDEO days I have been a committed promoter of the three ‘R’ of prototyping (Rough, Rapid and Right) – especially as part of sharing with people a vision of their future user experience. Protopie is my current preferred tool for this work, because of the way that it allows one to be free of the tight scripting to often required in this kind of experience prototyping.
Services
I am happy to offer my experience and expertise to help others create great experiences and great experience design teams.
In general I expect projects to probably fall into one of three categories (Design Research, UX Excellence or Strategic UX Innovation)– though I am always open to surprises and different ideas.
Portfolio
Here I am just trying to give a flavour of the diversity of products that I have worked on, with an emphasis on positive outcomes and powerful insights.
Of course all of these projects were huge team efforts, but these indicate some of the design experiences that my services can draw on.
The material shown here is generally in the public domain, having been published or presented at conferences and professional meetings.
Articles and publications
Over the years I have written a large number of publications and articles. Some of them date from my PhD and are fairly dated now, but many reflect case studies and UX and design practice and are still relevant today.
The full list of publications is available here and most have links to access the original or a pre-print.