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David J Gilmore

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Ballons, Boats and Ponies: Interface manipulation style and learning in a constraint-based planning task.

Shirley Holst, Elizabeth F Churchill & David J Gilmore
Human-Computer Interaction, INTERACT '97, IFIP TC13 Interantional Conference on Human-Computer Interaction, 14th-18th July 1997, Sydney, Australia

1997

Human-Computer Interaction, INTERACT '97, IFIP TC13 Interantional Conference on Human-Computer Interaction, 14th-18th July 1997, Sydney, Australia
Building interfaces that make a piece of educational software easy to use, may not make it more educational – indeed it may even make it less educational.  This paper looks at this phenomenon in the context of moving balloons, boats and ponies around a virtual world.
The role of the interface in structuring student learning and in directing the learner’s cognitive effort toward relevant material has become increasingly centralised in recent years. Specifically, interface designers have been called on to design interfaces which keep the learner focused on or “engaged” in the domain material, with the view that such engagement will have learning benefits. In this paper we operationalise the notion of cognitive engagement in terms of familiar cognitive psychological principles: planning and learning. Following laboratory studies, we have taken the view that cognitive planning can be induced by increasing the “cost” of selecting and executing actions by designing less direct interfaces. A study is reported which contrasts direct and indirect manipulation interfaces for a constraint-based planning task. Results from the study suggest that manipulation style can indeed affect users’ information search and task solution strategies.

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